As a new day dawns in Arcadia, two trolls are locked in an epic battle with major consequences for the human world -- and one human boy in particular.
Still reeling from the discovery of the amulet's power, a stunned Jim meets his new mentors and learns he's been tasked with a sacred responsibility.
Jim and Toby tour Heartstone Trollmarket, where Jim begins his training and the presence of the first human Trollhunter stirs up bitter resentment.
While Jim gets a crash course in troll history, big problems -- and a bully -- await him in the human world. What better time for his first mission?
Jim tries to get closer to Claire on a school field trip to the museum, only to learn that the museum's curator, Ms. Nomura, has an unsettling secret.
Jim preps for a high-stakes rematch against Draal, the amulet's seemingly rightful heir. But their animosity gives way to a surprising partnership.
Armed with an ancient troll-hunting tool, Jim and Toby set out to unmask the Changelings living among them. Claire makes Jim a tempting offer.
While Draal settles into his new digs, Jim volunteers to babysit so he can find out whether Claire's little brother, Enrique, is a Changeling.
Jim's 16th birthday is full of surprises, including the arrival of a terrifying new species of troll that's immune to the effects of sunlight.
Draal gives Jim a troll-made totem to help curb his anxiety about Claire. But Jim's newfound overconfidence leads him to a startling realization.
As Claire grows increasingly suspicious, Jim's mom invites Strickler over for dinner, where the tension is so thick, you could cut it with a knife.
The Killahead Bridge is complete, but the door to the Darklands still won't open. Jim is forced to tell Claire the truth when she becomes a target.
Two fateful battles unfold when Bular and Strickler order Jim to unlock the portal and free Gunmar and his Gumm-Gumm Army from the Darklands.
Claire gets her first look at Heartstone Trollmarket, and Jim receives a ghostly summons. Elsewhere, Strickler awakens an ancient assassin.
Jim searches for a way to kill Gunmar so Claire can bring her brother back home. A power-hungry Strickler returns to Arcadia with Angor Rot.
The heroes launch a dangerous quest to find the first Triumbric Stone. Angor Rot concocts a charm that links Strickler and Barbara's fates.
A barely recognizable Blinky experiences the highs and lows of being human. Angor Rot marks Jim for a fate that's worse than death.
The heroes' search for the second Triumbric Stone takes them deep into unfamiliar marshlands. Claire asks Jim to be her dance partner.
Toby and Claire take on a Trollhunter task so Jim can win a Spring King challenge. In the process, they learn to master new weapons.
A horde of pixies descends on Arcadia Oaks High, sending the student body into a tailspin. Angor Rot comes to Jim with a surprising proposal.
The Changeling posing as Claire's little brother throws a house party for the trolls of Arcadia. Jim and Toby look for a way to take Strickler's ring.
Every second counts when Jim turns to a time-stopping Kairosect to snatch Strickler's ring, save his mother and find the second Triumbric Stone.
A troll queen arrives from afar to take AAARRRGGHH!!! back to his homeland, revealing his devastating secret. Strickler asks Jim for protection.
A reluctant Jim joins forces with Strickler to keep Barbara alive. Gnome Chompsky returns from the Darklands with important news about Enrique.
With Barbara's life hanging in the balance, Jim races to break the spell that bonds her to Strickler. Angor Rot attacks Toby and Claire.
The heroes brace for Angor Rot's inevitable invasion and prepare for the fight of their lives. Jim locates the last Triumbric Stone.