Puppycorn doesn't want to grow up. To ease his woes, Unikitty spends the day teaching him all the fun things about being an adult.
Richard's newspapers aren't selling, so his friends pull out all the stops to put the printed word back on top.
Score Creeper traps the gang in a fantasy role playing game where they must follow a complex set of rules to win their freedom.
Dr. Fox accidentally transports the gang inside her brain, where they must control her movements to complete a dangerous experiment.
Dr. Fox reprograms the P.L.O.T. Device to only generate boring events, but the gang can't help but add drama and excitement to every scenario.
After being "bought" at a charity auction, Hawkodile is forced to spend the day as Old Lady Edith's personal bodyguard.
Puppycorn needs a lesson in how to be cool. The gang is more than happy to teach him, until his coolness unexpectedly freezes the whole kingdom.
Hawkodile insists the Unikingdom is more dangerous than it looks and sets out to prove it by taking his friends on bodyguard patrol.
Hawkodile breaks his arm in a careless spill and lies to his friends about the accident to keep from looking bad.
An eccentric figure announces a contest to tour her marvelous ice pop factory, sending the gang on a frantic quest to find the winning popsicle stick.
A relaxing beach day becomes an underwater adventure when Unikitty and her friends find a message in a bottle.