After Mr. Reese discovers his precious car smeared with meatball sauce, he pulls out his officer's cap and enlists Clarence to help his investigation to nab the culprit.
When Aberdale Elementary's beloved playground equipment is replaced with safe, boring alternatives, Clarence and the gang seek out their old playground equipment in the legendary lost playground yard.
Sumo discovers an injured roadrunner, names him Hot Sauce, and nurses him back to health. The two become inseparable pals, but Sumo learns that a wild animal can't be contained.
Clarence draws a comic for the school paper and it becomes a huge hit with the kids. When angry parents step in and censor the comic's "crass" humor, Clarence must stand up for his artistic vision.
Clarence is all excited visit his grandma - when he learns that Chad has never been on a plane. Clarence makes it his mission to help Chad get through a hectic flight.
When Clarence accidentally breaks a local arcade game Jeff has become obsessed with, Clarence puts together his own real-life version of the game at home, encouraging Jeff to act out his fantasy in levels created exclusively by Clarence.
Clarence and his pals venture to the Aberdale Renaissance Faire. Clarence confuses a medieval play for reality, and vows to stop the "evil" black knight from getting the princess.
When Clarence is convinced he has the power to manipulate time he vows to only use his "abilities" for good. However, a day at school puts his morals to the test when he's given the ultimate choice - to help his friends or pause time in the name of fun.
After creating an unapproved mural on a wall at Aberdale Elementary, Clarence, Jeff and Sumo are forced to come to school on a Saturday to clean up as punishment.
Clarence, Jeff, and Sumo investigate a high school party down the street, which they mistake for an alien invasion.
Clarence enlists the help of his eccentric neighbor Larry to take the trio out for ice cream - and the ride of their lives!
When Clarence loses the ball during a soccer game, he ends up following it into an office building, where he's mistaken for the boss's kid and given free reign to wander around. Will he climb his way to the top of the corporate ladder or end up on the chopping block?
After Clarence and Sumo cause a power outage in Sumo's family home, they're sent off in the hot desert with Sumo's older brother to retrieve a generator part. Will they survive the trek or will Sumo's sibling rivalry boil over?
After reading a book about a mystical animal society in class, Clarence is inspired to round up local animals and recreate an animal world of his own to cheer up his friend Percy. But will Percy take the game too far?
Clarence and a few other students find the crusty old journal of Coogan filled with clues leading to a mysterious treasure. Clarence spearheads the team of treasure hunters to journey through the perils of Aberdale seeking the lost Eye of Coogan.
After missing out on a chance to see the premiere of the new Robofrog movie trailer, the trio devises a plan to sneak into the theater and catch a glimpse before anyone else. However, when they accidentally damage the reel, they're forced to fix it or fess up!
While shopping with his Mom, Clarence discovers Breehn hiding in a clothes rack. Under the guise of trying on new clothes for their moms, they sneak out to find a local gameshow being hosted inside the Aberdale Mall.
As Sumo and Clarence are playing outside, Chelsea and Rita skate by on their new skateboards. Enthralled, Sumo decides to build his own and join their skating team, while Clarence seems to have other ideas.
After Clarence and pals call random numbers as a prank, Clarence ends up connecting with a girl and they strike up a friendship. But will this long distance phone pal last?
After Ms. Baker takes an unexpected personal day, she is replaced by a substitute that has a hard time handling the unruly classroom. Soon, the school day devolves into chaos and it is up to Clarence to get Mrs. Baker back to where she belongs, the classroom.
Over the course of a single day in Ms. Baker's class, we see how Clarence and his classmates deal with their individual trials during the school day.
Burned out from having so many adventures, Clarence struggles to sit around and do nothing.
When Clarence discovers a new quirk about his friend, Jeff begs Clarence not to tell. Can Clarence resist the urge to expose Jeff's secret to the whole school?
With Clarence distracted by the mysterious power of the moon, his class competes to build the highest-flying rocket. Will Sumo's homemade bucket of bolts beat Belson's store-bought rocket?
When Ms. Baker pairs up the kids to act as parents for a sprout, Sumo and Clarence learn all about good parenting. Jeff buys toys instead of fertilizer and Chelsea and Kimby get to know each other.