When Penfold needs to defeat a holographic bad guy to avoid being replaced by a robot, DM helps him cheat and the hologram gets angry.
Time-traveling Brunel goes back in time and prevents Danger Mouse and Penfold from meeting each other, leaving DM overwhelmed with no partner.
When DM and Penfold discover that Danger Sheep has turned into a villain, DM goes undercover in a competition to be the Baron's new sidekick.
When an alien clown race lands on Earth, DM can't stop laughing at them, causing the clowns to get offended and declare war on the planet.
Danger Mouse inadvertently handcuffs himself to Greenback, and they have to work together to foil a villain who wants to turn the world into cheese.
After explaining to Penfold that he doesn't believe in magic, Danger Mouse accidentally releases an evil queen into the world from a mystical crystal.
DM travels to New York after he loses the agent of the month award to Jeopardy Mouse, but he's skeptical of his American counterpart's methods.
Penfold's addiction to social media leads him to reveal too much about Danger Mouse online, putting a plan to defeat the Baron in peril.
The Princess uses her magic powers to eliminate weekdays and make it the weekend forever, and society collapses when no work gets done.
Danger Mouse accidentally gets Squawkencluck fired from her job, and during a failed attempt to get her rehired, the Baron cuts the world in half.
Quark's newest scheme involves creating an army of Danger Mouse and Penfold clones, and the real DM and Penfold battle their alternate selves.
Danger Mouse creates a rather rude villain. He is is trying to prove he is not as trigger-happy as his friends make our when the 'ping' of a microwave causes him to blast a hole in the wall of Squawkencluck's laboratory. Squawk's annoyance turns to delight when the hole reveals a secret room cont...
Greenback speeds up the rotation of Earth using windmills, causing everyone to age rapidly. Now, the suddenly elderly DM has to outsmart the Baron.
Penfold is invited to participate in a celebrity game show, and he soon becomes a phenomenon. But Danger Mouse is suspicious of what's going on.
DM gets angry when important people around the world are replaced by cute kittens, but nobody understands why he'd be against anything so adorable.
DM goes undercover as the new member of a boy band, but he's so excited to sing and dance that he doesn't realize the band's manager is up to no good.
Quark is embedding furniture advertisements in people's dreams, and Danger Mouse has to go into Penfold's mind to save the city.
Disappointed by his daughter's non-villainous ways, the Baron steals DM's confidence and gives it to her, with disastrous results.
The Baron attempts to infect everyone in the world with the elephant flu, but Penfold is strangely immune to the disease.
The Queen of Weevils convinces DM that he's a medieval knight and needs to rescue her from prison, but Penfold works to turn the tables on her.
Duckula kidnaps the monkeys who write the show and forces them to make him the star, placing DM and Penfold in danger of being written out.
Danger Mouse and Penfold must infiltrate a convention of criminals, where a new shape-shifting agent threatens Penfold's sidekick status.
Colonel K spins a terrifying tale about the Headless Postman - an ancient and alarmingly scary apparition. When the haunting figure of the postman suddenly appears, petrified panic reigns supreme amongst the Danger Agents, until Squawkencluck reveals herself as the postman in disguise and that th...
An evil food scientist posing as a teacher aims to unleash an army of dangerous hot dogs, so DM and Penfold go undercover as students to stop him.
Danger Mouse faces his toughest challenge yet when he battles a villain named Crumhorn, who turns all of Squawkencluck's gadgets against him.
After Crumhorn takes over the world, Penfold travels to a remote jungle to see if he can locate the missing Danger Mouse.